Here is a battle report from Sunday the 8th of September 2013. the first attempt at using my new Necron Tesseract Vault. Enjoy!
Nurgle Fluff
The pergola was a favourite place for Thansept
in the Garden of Nurgle. It had been formed by carefully teasing blightvines
through the ribcage of an enormous skulltaker that had fallen here. The vines
had slowly stripped the flesh off the creature but had left the head intact and
some special consideration from the garden had kept the huge creature’s brain
alive to see the ruin of its body.
The sorcerer was sitting now in the shade
of the leaves waiting to be called before the Father, to take his concerns and
request to him.
As was his wont, he was reading from an
ancient text that was normally housed in a casing inside his terminator armour,
paging reverentially through it and carefully brushing the hundreds of flies
away as he did so.
A soft gong sounded and he rose, sliding
the book back into its housing. Coming to greet him was Guua, a favoured
plaguebearer of the Father. He grasped the creature’s talon warmly in his right
hand, taking care not to exert too much force. As powerful as the Plagueriddenwas
, it was no match for the sorcerer in either strength or will and Thansept did
not want to cause undue stress.
They walked in silence to the crumbling
grotto where his audience would take place. The Father existed outside of time
and space; His mind was far beyond the comprehension of mortals (and most
daemons). To communicate directly with Him was impossible. Instead, He
manifested but a fraction of His intellect and might in one of the many
thousands of grottos built for such a purpose and spread through the garden.
They approached and Guua took his leave.
Thansept knelt before the circle of stones and waited, eyes lowered. The grotto
took the form of a huge crumbling pool, stone lined, perhaps sixty meters in
diameter. The avatar of the Father filled it totally, stretching up half as
high above the fungus trees.
Speak.
Little.One.
Thansept kept his eyes averted. It was not
for him to gaze on the glory of the Father uninvited.
“Paternoster, qui es in hortus,
sanctificeturnomentuum” The ritual words of greeting.
“Pater – one of the new gardens is under
threat. The world of Gomdurol, ours this last thousand years. We stand to lose
it in the next cycle”
What.Dares.Interfere.With.My.Planting
“Pater. The original inhabitants. In statis
for several million years they have been, now awoken and seeking to activate a
device from the old times. They are called the Necrontyr and they seek to rip
up the garden with this thing, this tesseract ark”
There was a long silence. Thansept imagined
the great form in front of him accessing its millions of years of memories and
experiences to formulate an answer. It would have memories of these things. It
has memories of everything.
No.Idle.Threat.This.Is.
Destroy.It.Before.Activation.
“Father. I request the use of the Soroja”
Thansept knew what he was asking. The
Soroja was a favourite project of Ku’Gath, one of the greatest of Father’s
Children. The Great Unclean One had performed a miracle: engineered a virus
capable of infecting one of the minions of the blood god. But not just any
minion… one of the mighty war machines called Skorpions. Ku’Gath had bent the creature to his will and now the
Soroja was totally in the thrall of the Father… but untested in battle.
Thansept did not try and explain or
motivate his request. The Father knew all and would act in the best interest of
His dominion. There was no possibility of changing His mind with argument. You
made your request and you got an answer.
The.Soroja.Is.Yours
“Pater Noster. Fiat voluntastua”
He stood and turned to leave. As he did so,
the avatar behind him spoke.
Read.To.Me.From.Your.Book
Thansept removed the volume and opened it
to a favoured passage.
“The many men, so beautiful!
And they all dead did lie:
And a thousand thousand slimy things
Lived on; and so did I.”
And they all dead did lie:
And a thousand thousand slimy things
Lived on; and so did I.”
As he moved off, he heard the avatar
chuckling.
Necron Fluff
The green planet seemed to emit a foul
miasma into the void of space surrounding it. No stars reflected in the background
of its canvas, no spacefaring rock in its orbit. It resembled a rotten fruit
floating in a black pool of oil, barely revolving on its now defunct course
around a long dead sun.
The traveller gazed upon it from the bridge
of his Tombship, cold blue orbs regarding it with a robotic loathing. With one
thought he could obliterate it, remove this stain from reality, but the after
effects of such infestation of warp power might have far reaching effects. His
chronomancers had warned against such a path, although to think that he would
endanger the relic that lay beneath its wastes seemed to border on insult.
He knew that to ignore the portents would
be a mistake; that to leave the device held within the planet to the whims of
the Plague-God would have far reaching ramifications. He also knew that he
would not be able to secure the Vault alone.
He could feel a stir of irritation, logic
coils in his circuitry firing at the time wasted as he awaited his ally.
Typical of the old fool to take his time; typical too that he would not give up
the chance to have The traveller owe him a favour. Perhaps he even wished to
seize control of the device himself.
At last Anrakyr felt the signals ping
throughout the ship as the other Overlord entered orbit. Canoptek bypasses
exchange data blurts, and acknowledgements were made. Telemetry, plans of
attack and strategies were shared in split seconds. A course of action was
decided, and Anrakyr the Traveller gave his signal to deploy.
The Stormlord had arrived, and the Tesseract
Vault that lay beneath this sickened world would soon return to the fold….
Nurgle Intro and army list
Darryn and I agreed beforehand to fight a
thematic battle. It centred around his tesseract vault. The idea was that the
necrons were awakening it and nurgle was trying to stop them but unfortunately
(being slow and purposeful and all that) they arrived just too late. We agreed
beforehand on this:
·
2500pts
·
Super-heavies allowed
·
The mission would be The
Scouring (6 objectives, fast attack are scoring)
·
+2 VP if you kill the enemy
superheavy, +2 if your own survives
My goal was to play with as much of my
Nurgle stuff as I could as I cannot remember the last time it got some table
time. Years ago.
My army list was basically this:
Primary Detachment
·
Great unclean one
·
3 squads of plaguebearers
(14,13,11) with icons
·
3 blight drones
·
Daemon prince
This gave me a good core of 2 tough guys, 3
squads to hold objectives and 3 flyers that could also hold objectives as they
were fast attack
Allied Detachment
·
Chaos sorcerer in terminator
armour
·
7 nurgle terminators
·
7 plague marines in a rhino
The plague marines gave me another troops
choice to contest objectives plus they had a melta and meltabombs to maybe go
after the tesseract vault. The terminators lead by the sorcerer were intended
to deep strike right next to the vault and try and melta it (they had 2
combimeltas). Didn’t happen that way but that was the plan.
Superheavy detachment
·
Plague Scorpion (The Soroja)
This was using the rules for the greater brass scorpion of khorne.
Necron Intro and Army List
In
keeping to the theme of sending in a force to awaken the Tesseract Vault, I
figured I’d take the two most knowledgeable characters in the Necron army and
let them form a temporary truce in order to use their combined forces and
retrieve it from enemy territory. I took
Anrakyr, purely because it was more likely that he would discover a Vault on a
Daemonworld than any other Overlord, and Imhotek, because only he could amass the
resources to resurrect it.
In
thinking that the idea was to send in a force to reanimate the device, and then
get out as soon as possible, later on erasing the world with their Tombship’s
star killing powers I figured that each lord would take smaller, less expensive
units, ones that could be left behind to cover their backsides if and when they
retreated to safety. Once the children
of Nurgle had been warned however, they needed a rapid response to fend the
pestilential tide off.
This led
me to field the following army:
·
Anrakyr the Traveller, and
Imhotek the Stormlord. Imhotek being the warlord.
·
3 units of Warriors, ten strong
each
·
1 unit of immortals, ten models
(Pyrrhian Eternals)
·
2 units of tomb blades, armed
with particle beamers
·
Four Necron lords in Imhotek’s
Royal court all with Res Orbs and Staves of Light
·
Four Crypteks from Anrakyr’s
Royal Court, (2 Despair, 1 chrono, 1 storm)
·
Two doomscythes
The intention was to give every unit the
benefit of a Res Orb, and some form of different ranged attack. On second
thought I should have added form voltaic staff wielding ‘Teks. But more on that
later. On that note, I should never have taken Imhotek.
Superheavy detachment
·
Tesseract Vault. Seismic
Assault and Transdimensional Maelstrom powers given.
Nurgle Deployment
I deployed 1 squad of plaguebearers in cover on the left
flank, the plage scorpion in cover in the middle and another squad of plague
bearers in cover on the right flank.
Everything else was in reserve
Necron Deployment
I had won the roll of but elected to let
Neal deply and play first, hoping that imhotek would let me seize the
initiative. I set the Vault in the middle of the field, letting it get maximum
cover of the battlefield with its very long range weapons. Next to it, to the
right I placed Anrakyr and his Immortals, intending to make use of his ability
to control the Scorpion during my shooting phase. To the right of the central
pillar of terrain I put two squads of warriors, Crypteks and lords, the
furthest supported by Imhotek and a squad of Tomb Blades. The other tomb Blades
joined Anrakyr’s side, as well as the last Warrior unit. Imhotek then proceeded to fail me, and the
initiative was not seized. Neal went first.
Nurgle Turn 1
Nightfight was in effect.
The scorpion charged up the centre
towards the vault. The plaguemarines drove their rhino forward and popped
smoke but stayed behind the scorpion. In fact everything tried to stay a
little bit behind the scorpion. This was because Darryn had cunningly taken
Anrakyr the Traveller and I knew he was going to be able to take control
of the scorpion in his turn, letting him shoot with all its guns. Nooooo
thanks.
In my shooting turn we got to roll on
the warp storm table for the first time. My warlord trait was the ability to
reroll this roll if I wanted. The first roll was a 7 – no effect. Bah! The
reroll was 8 – The dark prince thirsts. Now that is more like it!
“The Dark Prince Thirsts: Roll d6 for
all enemies and Khorne units. On a roll of 6 the unit suffers D6 hits with S6,
Ap- Type: Ignores Cover, Rending. Vehicles are hit on their side armour.”
This was more like it. I rolled three or
four sixes and the necrons were bathed in fountains of blood erupting from the
surface of the planet. This inflicted almost all my casualties for the turn.
The scorpion fired everything at
Anrakyr’s squad hoping to wipe them out but after all the resurrection rolls,
ended up only killing 4 immortals.
Necron Turn1
Nothing
too complex. The Warp Storm had taken a toll amongst the warriors and tomb
blades to my left of the board and the unrepaired bodies of immortals lay on
the rotting soil. The Necrons wanted blood, or whatever passed for blood with
Nurgle worshippers. Everything moved forward and opened fire.
Imhotek’s
lightning did very little damage, so the rest of the army took their shots. The
plaguebearers hiding in the swamps had a 2+ cover save, thanks to
Imhotek’snightfighting rules, their own shrouding and the terrain they were in,
which left them impervious to particle beamers, gauss flayers and even a S9 Ap3
Apocalyptic Blast from the Vault. One Plaguebearer succumbed though and faded
into the warp. The imprisoned C’Tan let rip with a Seismic Assault on the
Soroja, getting 27 S8 Ap3 shots, but only taking off one hull point. Even
Anrakyr, taking control of the NurgleSuperheavy’s Gatling Cannon only managed
to immobilise the rhino nearby. Perhaps the polluted code within its shell
resisted his full control.
Nurgle Turn 2
All praise to Pappa Nurgle. I could not
believe I got off so lightly in that shooting phase. Plaguebearers are cheaper
and weaker than in the last codex but they do get the Shrouded special rule and
this saved them from being utterly obliterated by the awesome power of the
Vault.
I made every single reserve roll this
turn and so was spoilt for choice. On was coming the blight drones, another
squad of plague bearers, the terminators, the great unclean one and the daemon
prince.
The plaguebearers were dropped right
behind Darryn to try and distract him and to maybe go after one of the
objectives in his DZ. The GUO and the Daemon Prince both made use of the icon
in the exisiting unit of plaguebearers to enter without scattering. They came
in near the tesseract, ready to challenge on my right flank.
The terminators were supposed to come
down right next to the Vault to melta it but there were just too many models to
risk the scatter and so they came down in a position to threaten either the
Stormlord’s squad or Anrakyr squad (which was also deep behind enemy lines).
In the shooting phase, the warp storm
again did me a favour. I rolled a 6:
“Rot, Glorious Rot: Roll D6 for all enemies and Tzeentch units, on 6 the unit suffers D6 hits with S4 Ap3 Type: Poison (4+), Ignores Cover. Vehicles are hit on their side armour.”
The blight drones shot forward as flyers
and used their flamers to badly maul a squad of warriors. The Soroja again
fired everything at Anrakyr’s squad but even when combined with the fire from
the terminators, could not wipe them out, their resurrection protocols being
just too effective.
Darryn had moved the Vault forward into
charge range of the Soroja – it was time.
The mighty war engine barrelled forward
into the Vault, rust and pus-ridden claws sinking deep into the sides of the
mighty structure and ripping free huge components of arcane machinery. With a
hole opened, it punched again, this time reaching deep inside to puncture the
alien heart and touch the essence of the bound star god itself. A massive
annihilation explosion engulfed it and the squads nearby. The Soroja rocked
back on its legs in shock, pain and anger. But when its senses returned, the
device from the lost stars was no more.
Necron Turn 2
Things were not looking good at all.
With the Tesseract down and no Anti-C’Tan Protocols to fall back on, the Necron
forces were experiencing a large amount of misfiring circuits and synapses.
Imhotek forgot to check his lightning (I blame him, not me) although
nightfighting continued. The entire army moved to bring as much pain as
possible to the Nurgle force but to no avail. The arrival of only one Doom
Scythe helped to thin the terminator squad, but very little else fell. Anrakyr made
another attempt at controlling the hulking Nurgle superheavy but only succeeded
in bringing down a plague marine or two. Still the Necrons failed to make an
impact.
Nurgle Turn 3
The terminators had been badly mauled by
the doom scythe but each was a veteran of thousands of years and still had much
to offer.
The blight drones switched to hover mode
and positioned themselves to use their pus flamers on the stormlord’s squad.
In the shooting phase, we found that
what Pappa Nurgle giveth, he also taketh away. I rolled no effect and so chose
to reroll and the result was a 5:
“Storm of Fire: Roll D6 for all enemies
and Nurgle units, on a 6 hit by a large blast template centered over any model
in the unit, it then scatters. Each model (friend or foe) under the template is
hit S4, AP5 Type: Barrage, Ignores Cover”
Hoist by my own petard! Fortunately the
effects were minimal.
The stormlord’s squad was bunched up and
so took a horrific number of hits from the Str6 Ap4 flamers on the blight
drones and was wiped out totally.
The assault phase saw the rest of the
hammer blow fall on the Necrontyr as the Soroja charged Anrakyr’s squad and the
remaining plague marines plus the great unclean one charged the other remaining
squad of warriors.
Anrakyr’s squad was wiped out by the
mighty daemon engine as it avenged the indignities of having the Necron Lord
inside its brain. The GUO and the plague marines finished off the other squad.
Necron Turn 3
All looked dismal for the unloving
horde. Anrakyr was forced to phase out, Imhotek was left standing with a
cryptek and minor lord, all the tomb blades were dead, and every troops choice
had failed to resurrect. With the final Doom Scythe entering the fray, the
blight drones found the wrong end of a death ray and were removed from the
board, but unfortunately it was too little, too late. A few more hull points
were scored off of the scorpion, and Imhotek’s
lightning failed to damage anything. After looking at the few models I
had left I decided to simply return to the tomb ships orbiting above. The
battle had been lost, the Tesseract Vault destroyed; there was nothing left to
do but retreat and perhaps return later to remove the stain upon the galactic
plane.
Post battle notes- Neal
Two fully painted WYSIWYG armies on a
thematic table in a cinematic game against a great opponent. A Sunday
well spent.
Everything in the nurgle army worked
pretty well. The blight drones are great. They have had their points adjusted
upwards in the new IA Apoc book and I think this is correct. The ability to
deliver a heavy flame template just about anywhere on the table can be
potentially devastating.
The clash of the titans was epic. Darryn
was unlucky to not do more damage with the Vault before it was destroyed but that
was just the fortunes of war. If we replayed that game with the same models but
without night fighting, things would go very differently.
Thanks to Darryn for an excellent game
and wow.. that Vault is a huge model. Next up we need an apocalypse game.
Post battle notes- Darryn
Note to self: avoid nightfighting when
using the Vault. The potential to let rip with huge amounts of devastating
firepower is vast when using superheavies, and considering this was my first
use of one ever, I should never have included Imhotek into my force. Hell,
Anrakyr and a plain old overlord would have done a better job. Also, keep the
Vault back and avoid close combat with large Superheavy walkers. The vault
would’ve survived better against the meltas than the Scorpion. Next time
however, taking the large D-Weapon hellstorm template might be a fun idea. And
a helluva lot more immortals to screen Anrakyr
An awesome game, much fun, and given me a
lot to think about. Thanks Neal! An Apocalypse game is a definite future plan!
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